Started up a new project inside Unreal 4 the past couple of days. I've always had a deep desire and interest in space and stories inside of them (see: Star Wars), so with that and the fact that my senior thesis was space based (pun intended) in should come as no surprise that I would [...]
As an avid gamer and game designer I feel that I have some credentials when it goes into commentating on the available smattering of content out there. At this stage in my life my free time is already fairly delegated, so when it comes to choosing which games I play it's a 50/50 split between [...]
I've got a couple images here inside of our multiplayer level for Illuminare. The multiplayer was designed to be inside of our eventual single player world and when it came to level designing we tried to make it as multipurpose as possible. Large colorful trees, crystals, and elements of our "magic-punk" styling are plentiful in [...]
In the Fall of 2012 after graduating college at RMCAD, myself and several other students began a little idea that we called Project Wiin. Although the game, team, and locations have changed, we've maintained our original vision: to try and create a game that we wanted to play. Elements like story, art, and teamwork were at [...]
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